Body, Mind & Soul — API Reference
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    Post-rest dialog for distributing glyph durability recovered by repair attempts.

    Rolls repairAttempts × (2d4 + sav) and lets the player allocate the total among all owned glyphs (socketed or in inventory).

    Hierarchy

    • any
      • default
    Index
    • Parameters

      • options: { actor: Actor; repairAttempts: number } = {}

      Returns default

    _distribution: {}
    _resolve: any
    _rollDetails: any[]
    _rolled: boolean
    _rollTotal: number
    actor: Actor
    repairAttempts: number
    DEFAULT_OPTIONS: {
        actions: {
            cancel: (event: any, target: any) => void;
            decrement: (event: any, target: any) => void;
            increment: (event: any, target: any) => void;
            submit: (event: any, target: any) => Promise<void>;
        };
        classes: string[];
        id: string;
        tag: string;
        window: { resizable: boolean; title: string; width: number };
    } = ...
    PARTS: { form: { template: string } } = ...
    • Returns any

    • Returns the authoritative durability values for a glyph: from its socket entry if socketed in equipped gear, otherwise from the glyph item's own data.

      Parameters

      • glyph: Item

      Returns { durabilityMax: number; durabilityValue: number }

    • Returns number

    • Parameters

      • options: any

      Returns Promise<any>

    • Returns Promise<void>

    • Parameters

      • event: any
      • target: any

      Returns void

    • Parameters

      • event: any
      • target: any

      Returns void

    • Parameters

      • event: any
      • target: any

      Returns void

    • Parameters

      • event: any
      • target: any

      Returns Promise<void>

    • Parameters

      • __namedParameters: { actor: any; repairAttempts: any }

      Returns Promise<any>