_didApply
_didApply: boolean
_lockedMode
_lockedMode: any
_notified
_notified: boolean
_onAbort
_onAbort: any
_onComplete
_onComplete: any
_repairAttempts
_repairAttempts: number
_resetDecks
_resetDecks: boolean
_restType
_restType: any
_runeDistribution
_runeDistribution: {}
_surgeSpend
_surgeSpend: { health: number; sanity: number; shields: number }
_vitalChoices
_vitalChoices: { health: boolean; sanity: boolean; shields: boolean }
document
document: any
Static_didApply
_didApply: boolean | undefined
Static_repairAttempts
_repairAttempts: number | undefined
Static_resetDecks
_resetDecks: boolean | undefined
Static_restType
_restType: any
Static_runeDistribution
_runeDistribution: {} | undefined
Static_surgeSpend
_surgeSpend: { health: number; sanity: number; shields: number } | undefined
Static_vitalChoices
_vitalChoices:
| { health: boolean; sanity: boolean; shields: boolean }
| undefined
StaticDEFAULT_OPTIONS
DEFAULT_OPTIONS: {
actions: {
decrementRepair: (event: any, target: any) => Promise<void>;
decrementRune: (event: any, target: any) => Promise<void>;
decrementSurge: (event: any, target: any) => Promise<void>;
incrementRepair: (event: any, target: any) => Promise<void>;
incrementRune: (event: any, target: any) => Promise<void>;
incrementSurge: (event: any, target: any) => Promise<void>;
rest: (event: any, target: any) => Promise<void>;
setRestType: (event: any, target: any) => Promise<void>;
};
classes: string[];
form: {
closeOnSubmit: boolean;
handler: (event: any, form: any, formData: any) => Promise<void>;
submitOnChange: boolean;
};
position: { height: string; width: number };
tag: string;
window: { icon: string; resizable: boolean; title: string };
} = ...
StaticPARTS
PARTS: { form: { template: string } } = ...