Body, Mind & Soul — API Reference
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    DataModel for a single active effect modification entry. Stored as system.modifications[] on BodyMindSoulActiveEffect.

    Field key patterns (resolved in prepareDerivedData): resistance. - e.g. resistance.slash resistance.group. - e.g. resistance.group.kinetic resistance.all attribute. - e.g. attribute.str attribute.group. - e.g. attribute.group.body attribute.all vector. - e.g. vector.luck vector.all vital..max - e.g. vital.health.max vital..surgeValue - e.g. vital.health.surgeValue resource..max - e.g. resource.mana.max resource..value - e.g. resource.mana.value damage.incoming - global incoming damage (bonus/multiply) damage.outgoing - global outgoing damage (bonus/multiply) damage.outgoing. - per-type outgoing damage (bonus/multiply) damage.outgoing.group. - per-arctype outgoing damage (bonus/multiply) damage.outgoing.damageType - override outgoing damage type (set only; value is the type name as a string-encoded value or external convention) damage.incoming.startingLayer - force starting layer for incoming damage (set only; layer name in mod.label: "tempHp"|"shields"|"health"; deepest of multiple AEs wins) damage.incoming.confirmNegate - require Confirm-to-Negate for incoming damage (set with value 1; on target) damage.outgoing.confirmNegate - require Confirm-to-Negate for outgoing damage (set with value 1; on attacker) damage.incoming.confirmCrit - require Confirm-to-Crit for incoming damage (set with value 1; on target) damage.outgoing.confirmCrit - require Confirm-to-Crit for outgoing damage (set with value 1; on attacker) restore.incoming - global incoming restore (bonus/multiply) restore.outgoing - global outgoing restore (bonus/multiply) restore..incoming - per-vital incoming restore (bonus/multiply) restore..outgoing - per-vital outgoing restore (bonus/multiply) damage.outgoing.keyword. - per-keyword outgoing damage (bonus/multiply); applies when the firing action/weapon carries damage.outgoing.piercing - global resistance piercing (addBonus = stages); shifts target's resistance ladder up by N, capped at neutral damage.outgoing.piercing. - per-type resistance piercing (addBonus = stages) damage.outgoing.piercing.group. - per-arctype resistance piercing (addBonus = stages) duration.swing. - per-swing-type duration modifier (bonus/multiply); hold swings ignore duration.swing.all - duration modifier applied to every swing type (stacks with specific types) duration.effect - effect-duration modifier for tracker-queued effects (caster's side; bonus/multiply) advantage - advantage stage shift (addStages/setStage) tracker.revealActions - set=1; string-payload (mod.label): "caster" reveals to AE origin's owner, "all" reveals to all players; processed at queue time in queueSwing() tracker.revealKeywords - set=1; reveals action keywords in tracker tooltip for any player who can see the action drawOverride - push a draw override whose lifecycle mirrors the AE; config stored in mod.config mod.config: { mode, sourceType, sourceDeckId, sourceStackId, charges, expiryType, expiryValue, label }

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    • Returns {
          config: any;
          field: any;
          id: any;
          label: any;
          onDemand: any;
          operation: any;
          value: any;
      }