Static_Static_Static_Static_Static_Static_StaticeventsStaticLOCALIZATION_Static_StaticdefineOverall opacity of the coloration layer (0–1).
Key into CONFIG.Canvas.lightAnimations, or "none".
Hex color string for the emitted light.
Scene darkness level activation range (mirrors core LightData.darkness). The light is active only when canvas.darknessLevel falls within [min, max].
1.0 = fully bright (darknessLevel → 0), 0.5 = dim (darknessLevel → 0.5), 0 = visual-only (no fog-of-war / vision illumination).
When true, use BmsRegionDarknessSource (negative polarity). When false, use BmsRegionLightSource (positive polarity).
When true, a ClockwiseSweepPolygon is cast from the region centroid so walls clip the lit area.
StaticmigrateConvert legacy boolean darkness field to negative for backward compatibility.
StaticonStaticonStaticon
A region behavior that renders a colored light effect constrained to the region polygon.