Body, Mind & Soul — API Reference
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    Function parseFormula

    • Parse a formula string, resolving {{draw}}, {{roll}}, and $variable tokens. Draws are resolved asynchronously via deck.system.drawCard(), then the remaining formula is tokenized synchronously.

      Config: advantageStage number — draw advantage modifier (positive = advantage, negative = disadvantage) actor Actor — source actor for single-brace {fth}-style var resolution namedActors object — { self, target, attacker, owner } Actor lookups for dual-brace {target.foo} syntax targetActor Actor — specific target for draw/roll substitution tracking defaultDeckOverride object|null — override which deck to draw from allowNegate boolean — if false, negate cards resolve to 0 without setting wasNegated flag

      Parameters

      • formula: string
      • caller: object | null

        Actor system data (for deck resolution)

      • game: object
      • Optionaloptions: object = {}

      Returns Promise<
          {
              critCardValue: number;
              drawnCards: object[];
              loserCards: object[];
              result: string;
              rolls: Roll[];
              substitutions: object[];
              wasCrit: boolean;
              wasNegated: boolean;
              weaponStrikes: string[];
          },
      >