Unified overlay for collecting player choices during action resolution. Presents all configurable options (damage type, resource toggles, etc.) in one bar. Returns an object keyed by option key: { damageType: "fire", ... }
Spec fields: actionName string | null actorName string | null actorImg string | null options Array<{ key: string, ... }>
Unified overlay for collecting player choices during action resolution. Presents all configurable options (damage type, resource toggles, etc.) in one bar. Returns an object keyed by option key: { damageType: "fire", ... }
Spec fields: actionName string | null actorName string | null actorImg string | null options Array<{ key: string, ... }>