Resolve all swings of an action sequentially outside of combat. Combat-specific outcomes (queueAction, advanceSelf) are already no-ops when game.combat is null — no special wrapping needed. Posts a chat message summarising the resolution.
The actor using the action
The action item (or embedded action item)
Resolve all swings of an action sequentially outside of combat. Combat-specific outcomes (queueAction, advanceSelf) are already no-ops when game.combat is null — no special wrapping needed. Posts a chat message summarising the resolution.