modifications: {
operations: {
addBonus: string;
addStages: string;
multiply: string;
set: string;
setStage: string;
};
opsByCategory: {
advantage: string[];
attribute: string[];
check: string[];
damage: string[];
damageConfirmCrit: string[];
damageConfirmNegate: string[];
damageStartingLayer: string[];
damageTypeOverride: string[];
drawOverride: string[];
duration: string[];
gear: string[];
regen: string[];
resistance: string[];
resource: string[];
restore: string[];
tracker: string[];
unarmedStrike: string[];
vector: string[];
vital: string[];
};
}
Type Declaration
-
operations: {
addBonus: string;
addStages: string;
multiply: string;
set: string;
setStage: string;
}
-
opsByCategory: {
advantage: string[];
attribute: string[];
check: string[];
damage: string[];
damageConfirmCrit: string[];
damageConfirmNegate: string[];
damageStartingLayer: string[];
damageTypeOverride: string[];
drawOverride: string[];
duration: string[];
gear: string[];
regen: string[];
resistance: string[];
resource: string[];
restore: string[];
tracker: string[];
unarmedStrike: string[];
vector: string[];
vital: string[];
}