npcGenerator: {
archetypes: {
bodyMind: string[];
bodySoul: string[];
mindSoul: string[];
};
distribution: {
negativeDipChance: number;
negativeDipMax: number;
primaryFractionMax: number;
primaryFractionMin: number;
statAbsoluteMin: number;
vectorChance: number;
vectorMaxCount: number;
vectorMaxPoints: number;
};
levels: {
boss: { cap: number; max: number; min: number };
elite: { cap: number; max: number; min: number };
grunt: { cap: number; max: number; min: number };
};
}
Type Declaration
-
archetypes: { bodyMind: string[]; bodySoul: string[]; mindSoul: string[] }
-
distribution: {
negativeDipChance: number;
negativeDipMax: number;
primaryFractionMax: number;
primaryFractionMin: number;
statAbsoluteMin: number;
vectorChance: number;
vectorMaxCount: number;
vectorMaxPoints: number;
}
-
levels: {
boss: { cap: number; max: number; min: number };
elite: { cap: number; max: number; min: number };
grunt: { cap: number; max: number; min: number };
}