Body, Mind & Soul — API Reference
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    triggers: {
        conditionConfigFields: {};
        conditionConfigPartials: {};
        conditions: {};
        conditionsByHook: {};
        conditionsWithValue: Set<any>;
        conditionValueHints: {};
        hooks: { [key: string]: string };
        metaConditions: Set<string>;
        outcomes: {
            accelerateQueuedAction: string;
            addItemToInventory: string;
            addStack: string;
            advanceEffect: string;
            advanceSelf: string;
            applyDamage: string;
            applyEffects: string;
            applyRestore: string;
            attachRegion: string;
            changeAttribute: string;
            changeResource: string;
            changeVital: string;
            chatMessage: string;
            createRegion: string;
            disableEffect: string;
            disableNextDrawnCard: string;
            drawFromDeck: string;
            executeTarget: string;
            floatingText: string;
            insertCardFromSideboard: string;
            markActor: string;
            modifyAdvantage: string;
            pierceResistance: string;
            playAnimation: string;
            pushDrawOverride: string;
            pushTempStack: string;
            queueAction: string;
            reduceDamage: string;
            removeEffect: string;
            removeEffectByName: string;
            removeStack: string;
            restoreExpressions: string;
            restoreSlots: string;
            rollDamage: string;
            script: string;
            scryFromTargets: string;
            summonNpc: string;
            suspendEffectByName: string;
            toggleEffect: string;
            toggleEffectByName: string;
            triggerCutin: string;
            unmarkActor: string;
            useAction: string;
            useModifications: string;
            weaponStrike: string;
        };
        subConditionsByMetaType: { anyWithin: string[]; noneWithin: string[] };
    }

    Type Declaration

    • conditionConfigFields: {}
    • conditionConfigPartials: {}
    • conditions: {}
    • conditionsByHook: {}
    • conditionsWithValue: Set<any>
    • conditionValueHints: {}
    • hooks: { [key: string]: string }
    • metaConditions: Set<string>
    • outcomes: {
          accelerateQueuedAction: string;
          addItemToInventory: string;
          addStack: string;
          advanceEffect: string;
          advanceSelf: string;
          applyDamage: string;
          applyEffects: string;
          applyRestore: string;
          attachRegion: string;
          changeAttribute: string;
          changeResource: string;
          changeVital: string;
          chatMessage: string;
          createRegion: string;
          disableEffect: string;
          disableNextDrawnCard: string;
          drawFromDeck: string;
          executeTarget: string;
          floatingText: string;
          insertCardFromSideboard: string;
          markActor: string;
          modifyAdvantage: string;
          pierceResistance: string;
          playAnimation: string;
          pushDrawOverride: string;
          pushTempStack: string;
          queueAction: string;
          reduceDamage: string;
          removeEffect: string;
          removeEffectByName: string;
          removeStack: string;
          restoreExpressions: string;
          restoreSlots: string;
          rollDamage: string;
          script: string;
          scryFromTargets: string;
          summonNpc: string;
          suspendEffectByName: string;
          toggleEffect: string;
          toggleEffectByName: string;
          triggerCutin: string;
          unmarkActor: string;
          useAction: string;
          useModifications: string;
          weaponStrike: string;
      }
    • subConditionsByMetaType: { anyWithin: string[]; noneWithin: string[] }