triggers: {
conditionConfigFields: {};
conditionConfigPartials: {};
conditions: {};
conditionsByHook: {};
conditionsWithValue: Set<any>;
conditionValueHints: {};
hooks: { [key: string]: string };
metaConditions: Set<string>;
outcomes: {
accelerateQueuedAction: string;
addItemToInventory: string;
addStack: string;
advanceEffect: string;
advanceSelf: string;
applyDamage: string;
applyEffects: string;
applyRestore: string;
attachRegion: string;
changeAttribute: string;
changeResource: string;
changeVital: string;
chatMessage: string;
createRegion: string;
disableEffect: string;
disableNextDrawnCard: string;
drawFromDeck: string;
executeTarget: string;
floatingText: string;
insertCardFromSideboard: string;
markActor: string;
modifyAdvantage: string;
pierceResistance: string;
playAnimation: string;
pushDrawOverride: string;
pushTempStack: string;
queueAction: string;
reduceDamage: string;
removeEffect: string;
removeEffectByName: string;
removeStack: string;
restoreExpressions: string;
restoreSlots: string;
rollDamage: string;
script: string;
scryFromTargets: string;
summonNpc: string;
suspendEffectByName: string;
toggleEffect: string;
toggleEffectByName: string;
triggerCutin: string;
unmarkActor: string;
useAction: string;
useModifications: string;
weaponStrike: string;
};
subConditionsByMetaType: { anyWithin: string[]; noneWithin: string[] };
}
Type Declaration
-
conditionConfigFields: {}
-
conditionConfigPartials: {}
-
conditions: {}
-
conditionsByHook: {}
-
conditionsWithValue: Set<any>
-
conditionValueHints: {}
-
hooks: { [key: string]: string }
-
-
outcomes: {
accelerateQueuedAction: string;
addItemToInventory: string;
addStack: string;
advanceEffect: string;
advanceSelf: string;
applyDamage: string;
applyEffects: string;
applyRestore: string;
attachRegion: string;
changeAttribute: string;
changeResource: string;
changeVital: string;
chatMessage: string;
createRegion: string;
disableEffect: string;
disableNextDrawnCard: string;
drawFromDeck: string;
executeTarget: string;
floatingText: string;
insertCardFromSideboard: string;
markActor: string;
modifyAdvantage: string;
pierceResistance: string;
playAnimation: string;
pushDrawOverride: string;
pushTempStack: string;
queueAction: string;
reduceDamage: string;
removeEffect: string;
removeEffectByName: string;
removeStack: string;
restoreExpressions: string;
restoreSlots: string;
rollDamage: string;
script: string;
scryFromTargets: string;
summonNpc: string;
suspendEffectByName: string;
toggleEffect: string;
toggleEffectByName: string;
triggerCutin: string;
unmarkActor: string;
useAction: string;
useModifications: string;
weaponStrike: string;
}
-