Variable BMS_SCHEMA_HELPConst
BMS_SCHEMA_HELP: {
enums: {
actionStyles: string[];
arctypes: string[];
attributes: string[];
damageArctypes: string[];
damageTypes: string[];
dispositions: string[];
hooks: {
actionQueued: string;
actionResolved: string;
beforeCheck: string;
cardDrawn: string;
characterRested: string;
checkRolled: string;
combatDown: string;
combatRound: string;
combatTick: string;
damageApplied: string;
deckShuffled: string;
effectExpired: string;
effectQueued: string;
effectToggled: string;
featureDisabled: string;
featureEnabled: string;
geoSynergyChanged: string;
itemExpired: string;
itemUsed: string;
kengaicGlyphRepaired: string;
preCardDraw: string;
rahmaricExpressionRestored: string;
resourceChanged: string;
restoreApplied: string;
roundAdvanced: string;
scryPerformed: string;
tempStackConsumed: string;
thisEffectApplied: string;
weaponStruck: string;
};
iterators: string[];
swingTypes: string[];
vitals: string[];
};
examples: {
basicAction: {
name: string;
system: {
actionStyle: string;
swings: {
duration: number;
negateTriggers: never[];
triggers: {
conditions: { type: string }[];
enabled: boolean;
iterator: string;
outcomes: { config: { amount: ...; type: ... }; type: string }[];
}[];
type: string;
}[];
};
type: string;
};
featureTrigger: {
conditions: { type: string; value: string }[];
enabled: boolean;
hook: string;
outcomes: { config: { message: string }; type: string }[];
};
saveAction: {
name: string;
system: {
actionStyle: string;
swings: {
duration: number;
negateTriggers: never[];
triggers: {
conditions: { type: string; value: string }[];
enabled: boolean;
iterator: string;
outcomes: { config: { amount: ...; type: ... }; type: string }[];
}[];
type: string;
}[];
};
type: string;
};
};
hint: string;
schema: {
condition: {
_description: string;
target: string;
type: string;
value: string;
};
conditions: {
actorDisposition: { description: string; valueFormat: string };
always: {
applicableHooks: string;
description: string;
valueFormat: null;
};
attributeArchetype: { description: string; valueFormat: string };
cardHadTrigger: { description: string; valueFormat: null };
characterDisposition: { description: string; valueFormat: string };
compelCheck: { description: string; valueFormat: string };
damageAmount: { description: string; valueFormat: string };
damageType: { description: string; valueFormat: string };
everyNthTick: { description: string; valueFormat: string };
isMarkedByOwner: { description: string; valueFormat: null };
isThisCharacter: { description: string; valueFormat: null };
minResolvingCount: { description: string; valueFormat: string };
overflowAmount: { description: string; valueFormat: string };
ownerInCombat: { description: string; valueFormat: null };
ownerInSwing: { description: string; valueFormat: string };
ownerIsResolving: { description: string; valueFormat: null };
ownerResolvingType: { description: string; valueFormat: string };
resistedAmount: { description: string; valueFormat: string };
resourceName: { description: string; valueFormat: string };
restoreAmount: { description: string; valueFormat: string };
restType: { description: string; valueFormat: string };
resultAbove: { description: string; valueFormat: string };
resultBelow: { description: string; valueFormat: string };
rollCheck: { description: string; valueFormat: string };
script: { description: string; valueFormat: string };
sideboardDrawsRemaining: { description: string; valueFormat: string };
specificRound: { description: string; valueFormat: string };
surgeUsed: { description: string; valueFormat: null };
targetDisposition: { description: string; valueFormat: string };
targetIsNotThisCharacter: { description: string; valueFormat: null };
targetVital: { description: string; valueFormat: string };
toResource: { description: string; valueFormat: string };
wasCrit: { description: string; valueFormat: null };
wasFromDeck: { description: string; valueFormat: string };
wasNegate: { description: string; valueFormat: null };
wasSideboardCard: { description: string; valueFormat: null };
};
featureTrigger: {
_description: string;
conditions: string;
enabled: string;
hook: string;
outcomes: string;
};
outcome: {
_description: string;
config: string;
target: string;
type: string;
};
outcomes: {
advanceSelf: { configFields: { amount: string }; description: string };
applyDamage: {
configFields: { amount: string; layer: string; type: string };
description: string;
};
applyEffect: {
configFields: { duration: string; effectName: string; queue: string };
description: string;
};
applyRestore: {
configFields: { amount: string; targetKey: string };
description: string;
};
changeAttribute: {
configFields: {
amount: string;
arctype: string;
attribute: string;
field: string;
operation: string;
};
description: string;
};
changeResource: {
configFields: {
amount: string;
operation: string;
resourceKey: string;
};
description: string;
};
changeVital: {
configFields: {
amount: string;
field: string;
operation: string;
vital: string;
};
description: string;
};
chatMessage: { configFields: { message: string }; description: string };
markActor: { configFields: { duration: string }; description: string };
queueAction: {
configFields: { actionName: string; priority: string };
description: string;
};
rollDamage: {
configFields: { amount: string; type: string };
description: string;
};
script: { configFields: { code: string }; description: string };
unmarkActor: { configFields: {}; description: string };
useAction: { configFields: { actionName: string }; description: string };
};
swing: {
_description: string;
duration: string;
negateTriggers: string;
triggers: string;
type: string;
};
swingTrigger: {
_description: string;
_note: string;
conditions: string;
enabled: string;
iterator: string;
outcomes: string;
};
};
buildAction(
opts?: { actionStyle?: string; name: string; swings: any[] },
): object;
} = ...
Type Declaration
-
enums: {
actionStyles: string[];
arctypes: string[];
attributes: string[];
damageArctypes: string[];
damageTypes: string[];
dispositions: string[];
hooks: {
actionQueued: string;
actionResolved: string;
beforeCheck: string;
cardDrawn: string;
characterRested: string;
checkRolled: string;
combatDown: string;
combatRound: string;
combatTick: string;
damageApplied: string;
deckShuffled: string;
effectExpired: string;
effectQueued: string;
effectToggled: string;
featureDisabled: string;
featureEnabled: string;
geoSynergyChanged: string;
itemExpired: string;
itemUsed: string;
kengaicGlyphRepaired: string;
preCardDraw: string;
rahmaricExpressionRestored: string;
resourceChanged: string;
restoreApplied: string;
roundAdvanced: string;
scryPerformed: string;
tempStackConsumed: string;
thisEffectApplied: string;
weaponStruck: string;
};
iterators: string[];
swingTypes: string[];
vitals: string[];
}
-
examples: {
basicAction: {
name: string;
system: {
actionStyle: string;
swings: {
duration: number;
negateTriggers: never[];
triggers: {
conditions: { type: string }[];
enabled: boolean;
iterator: string;
outcomes: { config: { amount: ...; type: ... }; type: string }[];
}[];
type: string;
}[];
};
type: string;
};
featureTrigger: {
conditions: { type: string; value: string }[];
enabled: boolean;
hook: string;
outcomes: { config: { message: string }; type: string }[];
};
saveAction: {
name: string;
system: {
actionStyle: string;
swings: {
duration: number;
negateTriggers: never[];
triggers: {
conditions: { type: string; value: string }[];
enabled: boolean;
iterator: string;
outcomes: { config: { amount: ...; type: ... }; type: string }[];
}[];
type: string;
}[];
};
type: string;
};
}
-
basicAction: {
name: string;
system: {
actionStyle: string;
swings: {
duration: number;
negateTriggers: never[];
triggers: {
conditions: { type: string }[];
enabled: boolean;
iterator: string;
outcomes: { config: { amount: ...; type: ... }; type: string }[];
}[];
type: string;
}[];
};
type: string;
}
-
featureTrigger: {
conditions: { type: string; value: string }[];
enabled: boolean;
hook: string;
outcomes: { config: { message: string }; type: string }[];
}
-
saveAction: {
name: string;
system: {
actionStyle: string;
swings: {
duration: number;
negateTriggers: never[];
triggers: {
conditions: { type: string; value: string }[];
enabled: boolean;
iterator: string;
outcomes: { config: { amount: ...; type: ... }; type: string }[];
}[];
type: string;
}[];
};
type: string;
}
-
hint: string
-
schema: {
condition: {
_description: string;
target: string;
type: string;
value: string;
};
conditions: {
actorDisposition: { description: string; valueFormat: string };
always: {
applicableHooks: string;
description: string;
valueFormat: null;
};
attributeArchetype: { description: string; valueFormat: string };
cardHadTrigger: { description: string; valueFormat: null };
characterDisposition: { description: string; valueFormat: string };
compelCheck: { description: string; valueFormat: string };
damageAmount: { description: string; valueFormat: string };
damageType: { description: string; valueFormat: string };
everyNthTick: { description: string; valueFormat: string };
isMarkedByOwner: { description: string; valueFormat: null };
isThisCharacter: { description: string; valueFormat: null };
minResolvingCount: { description: string; valueFormat: string };
overflowAmount: { description: string; valueFormat: string };
ownerInCombat: { description: string; valueFormat: null };
ownerInSwing: { description: string; valueFormat: string };
ownerIsResolving: { description: string; valueFormat: null };
ownerResolvingType: { description: string; valueFormat: string };
resistedAmount: { description: string; valueFormat: string };
resourceName: { description: string; valueFormat: string };
restoreAmount: { description: string; valueFormat: string };
restType: { description: string; valueFormat: string };
resultAbove: { description: string; valueFormat: string };
resultBelow: { description: string; valueFormat: string };
rollCheck: { description: string; valueFormat: string };
script: { description: string; valueFormat: string };
sideboardDrawsRemaining: { description: string; valueFormat: string };
specificRound: { description: string; valueFormat: string };
surgeUsed: { description: string; valueFormat: null };
targetDisposition: { description: string; valueFormat: string };
targetIsNotThisCharacter: { description: string; valueFormat: null };
targetVital: { description: string; valueFormat: string };
toResource: { description: string; valueFormat: string };
wasCrit: { description: string; valueFormat: null };
wasFromDeck: { description: string; valueFormat: string };
wasNegate: { description: string; valueFormat: null };
wasSideboardCard: { description: string; valueFormat: null };
};
featureTrigger: {
_description: string;
conditions: string;
enabled: string;
hook: string;
outcomes: string;
};
outcome: {
_description: string;
config: string;
target: string;
type: string;
};
outcomes: {
advanceSelf: { configFields: { amount: string }; description: string };
applyDamage: {
configFields: { amount: string; layer: string; type: string };
description: string;
};
applyEffect: {
configFields: { duration: string; effectName: string; queue: string };
description: string;
};
applyRestore: {
configFields: { amount: string; targetKey: string };
description: string;
};
changeAttribute: {
configFields: {
amount: string;
arctype: string;
attribute: string;
field: string;
operation: string;
};
description: string;
};
changeResource: {
configFields: {
amount: string;
operation: string;
resourceKey: string;
};
description: string;
};
changeVital: {
configFields: {
amount: string;
field: string;
operation: string;
vital: string;
};
description: string;
};
chatMessage: { configFields: { message: string }; description: string };
markActor: { configFields: { duration: string }; description: string };
queueAction: {
configFields: { actionName: string; priority: string };
description: string;
};
rollDamage: {
configFields: { amount: string; type: string };
description: string;
};
script: { configFields: { code: string }; description: string };
unmarkActor: { configFields: {}; description: string };
useAction: { configFields: { actionName: string }; description: string };
};
swing: {
_description: string;
duration: string;
negateTriggers: string;
triggers: string;
type: string;
};
swingTrigger: {
_description: string;
_note: string;
conditions: string;
enabled: string;
iterator: string;
outcomes: string;
};
}
-
condition: { _description: string; target: string; type: string; value: string }
-
conditions: {
actorDisposition: { description: string; valueFormat: string };
always: { applicableHooks: string; description: string; valueFormat: null };
attributeArchetype: { description: string; valueFormat: string };
cardHadTrigger: { description: string; valueFormat: null };
characterDisposition: { description: string; valueFormat: string };
compelCheck: { description: string; valueFormat: string };
damageAmount: { description: string; valueFormat: string };
damageType: { description: string; valueFormat: string };
everyNthTick: { description: string; valueFormat: string };
isMarkedByOwner: { description: string; valueFormat: null };
isThisCharacter: { description: string; valueFormat: null };
minResolvingCount: { description: string; valueFormat: string };
overflowAmount: { description: string; valueFormat: string };
ownerInCombat: { description: string; valueFormat: null };
ownerInSwing: { description: string; valueFormat: string };
ownerIsResolving: { description: string; valueFormat: null };
ownerResolvingType: { description: string; valueFormat: string };
resistedAmount: { description: string; valueFormat: string };
resourceName: { description: string; valueFormat: string };
restoreAmount: { description: string; valueFormat: string };
restType: { description: string; valueFormat: string };
resultAbove: { description: string; valueFormat: string };
resultBelow: { description: string; valueFormat: string };
rollCheck: { description: string; valueFormat: string };
script: { description: string; valueFormat: string };
sideboardDrawsRemaining: { description: string; valueFormat: string };
specificRound: { description: string; valueFormat: string };
surgeUsed: { description: string; valueFormat: null };
targetDisposition: { description: string; valueFormat: string };
targetIsNotThisCharacter: { description: string; valueFormat: null };
targetVital: { description: string; valueFormat: string };
toResource: { description: string; valueFormat: string };
wasCrit: { description: string; valueFormat: null };
wasFromDeck: { description: string; valueFormat: string };
wasNegate: { description: string; valueFormat: null };
wasSideboardCard: { description: string; valueFormat: null };
}
-
featureTrigger: {
_description: string;
conditions: string;
enabled: string;
hook: string;
outcomes: string;
}
-
outcome: { _description: string; config: string; target: string; type: string }
-
outcomes: {
advanceSelf: { configFields: { amount: string }; description: string };
applyDamage: {
configFields: { amount: string; layer: string; type: string };
description: string;
};
applyEffect: {
configFields: { duration: string; effectName: string; queue: string };
description: string;
};
applyRestore: {
configFields: { amount: string; targetKey: string };
description: string;
};
changeAttribute: {
configFields: {
amount: string;
arctype: string;
attribute: string;
field: string;
operation: string;
};
description: string;
};
changeResource: {
configFields: {
amount: string;
operation: string;
resourceKey: string;
};
description: string;
};
changeVital: {
configFields: {
amount: string;
field: string;
operation: string;
vital: string;
};
description: string;
};
chatMessage: { configFields: { message: string }; description: string };
markActor: { configFields: { duration: string }; description: string };
queueAction: {
configFields: { actionName: string; priority: string };
description: string;
};
rollDamage: {
configFields: { amount: string; type: string };
description: string;
};
script: { configFields: { code: string }; description: string };
unmarkActor: { configFields: {}; description: string };
useAction: { configFields: { actionName: string }; description: string };
}
-
swing: {
_description: string;
duration: string;
negateTriggers: string;
triggers: string;
type: string;
}
-
swingTrigger: {
_description: string;
_note: string;
conditions: string;
enabled: string;
iterator: string;
outcomes: string;
}
-
buildAction: function
-
buildAction( opts?: { actionStyle?: string; name: string; swings: any[] },): object
Parameters
- opts: { actionStyle?: string; name: string; swings: any[] } = {}
-
OptionalactionStyle?: string
-
name: string
-
swings: any[]
Returns object
Payload suitable for Item.create()
Runtime-accessible schema reference for Simulacrum and console-based document construction. Attach to game.bms.help in the init hook.
Usage: game.bms.help.hint → quick-start description game.bms.help.schema.outcomes → all outcome types with config fields game.bms.help.examples.basicAction → copy-pasteable action object game.bms.help.buildAction({...}) → build a valid Item.create() payload