True when every prior trigger in this swing landed (none were negated)
AND at least one prior trigger ran. Use this to gate a final "if all hit"
trigger on multi-shot swings (e.g. Triggerflash). Pair with
continueOnNegate: true on the prior triggers so a miss doesn't abort the swing.
True when every prior trigger in this swing landed (none were negated) AND at least one prior trigger ran. Use this to gate a final "if all hit" trigger on multi-shot swings (e.g. Triggerflash). Pair with
continueOnNegate: trueon the prior triggers so a miss doesn't abort the swing.