isBloodied: {
allowedTargetScopes: string[];
evaluate: (
_cond: any,
__namedParameters: { actor: any; targetActor: any },
) => boolean;
hooks: string;
}
Type Declaration
-
allowedTargetScopes: string[]
-
evaluate: (_cond: any, __namedParameters: { actor: any; targetActor: any }) => boolean
-
hooks: string
True when the subject is bloodied (health ≤ 50% of max, not downed).