Body, Mind & Soul — API Reference
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    Variable HOOK_VARIABLE_DESCRIPTIONSConst

    HOOK_VARIABLE_DESCRIPTIONS: {
        "card.name": string;
        "card.value": string;
        "damage.layer": string;
        "damage.remaining": string;
        "damage.total": string;
        "damage.type": string;
        "item.name": string;
        "item.type": string;
        "resource.delta": string;
        "resource.key": string;
        "resource.label": string;
        "resource.newValue": string;
        "resource.oldValue": string;
        "rest.type": string;
        "restore.amount": string;
        "restore.overflow": string;
        "restore.surgeValue": string;
        "restore.targetKey": string;
        "roll.archetype": string;
        "roll.attribute": string;
        "roll.total": string;
        "stack.grantedBy": string;
        "stack.label": string;
        targetCount: string;
        targetIndex: string;
        "weapon.damageMod": string;
        "weapon.damageType": string;
        "weapon.name": string;
    } = ...

    Human-readable descriptions for each flattened hook variable token. Keys match _flattenHookVars output. Used in the variable preview tables.

    Type Declaration

    • card.name: string
    • card.value: string
    • damage.layer: string
    • damage.remaining: string
    • damage.total: string
    • damage.type: string
    • item.name: string
    • item.type: string
    • resource.delta: string
    • resource.key: string
    • resource.label: string
    • resource.newValue: string
    • resource.oldValue: string
    • rest.type: string
    • restore.amount: string
    • restore.overflow: string
    • restore.surgeValue: string
    • restore.targetKey: string
    • roll.archetype: string
    • roll.attribute: string
    • roll.total: string
    • stack.grantedBy: string
    • stack.label: string
    • targetCount: string
    • targetIndex: string
    • weapon.damageMod: string
    • weapon.damageType: string
    • weapon.name: string