Body, Mind & Soul — API Reference
    Preparing search index...

    Variable CONDITION_PROMPT_OVERRIDESConst

    CONDITION_PROMPT_OVERRIDES: {
        actionCombatantDisposition: string;
        actionDuration: string;
        actionHasKeyword: string;
        actionLacksKeyword: string;
        actionsQueuedByCombatant: string;
        actionSwingType: string;
        actorDisposition: string;
        anyWithin: string;
        attributeArchetype: string;
        characterDisposition: string;
        compelCheck: string;
        damageAmount: string;
        damageType: string;
        deckOwnerDisposition: string;
        effectCombatantDisposition: string;
        effectDuration: string;
        effectsQueuedByCombatant: string;
        hasRemainingDuration: string;
        holdingItemWithKeyword: string;
        isMarkedByOwner: string;
        noneWithin: string;
        overflowAmount: string;
        ownerInSwing: string;
        ownerResolvingType: string;
        priorTriggerHitCount: string;
        resistedAmount: string;
        resolvedAgainstDisposition: string;
        restoreAmount: string;
        restType: string;
        rollCheck: string;
        script: string;
        scryCardOfValue: string;
        scryDeckOwnerDisposition: string;
        scryResultCount: string;
        sideboardDrawsRemaining: string;
        targetDisposition: string;
        targetVital: string;
        valueMatches: string;
        wearingItemWithKeyword: string;
    } = ...

    Hand-maintained one-line descriptions of the config shape for condition types whose configPartial is a custom dialog (not "generic-fields"). Types with "generic-fields" are described automatically from their configFields array. Types with no configPartial at all take no config and are omitted here.

    Type Declaration

    • actionCombatantDisposition: string
    • actionDuration: string
    • actionHasKeyword: string
    • actionLacksKeyword: string
    • actionsQueuedByCombatant: string
    • actionSwingType: string
    • actorDisposition: string
    • anyWithin: string
    • attributeArchetype: string
    • characterDisposition: string
    • compelCheck: string
    • damageAmount: string
    • damageType: string
    • deckOwnerDisposition: string
    • effectCombatantDisposition: string
    • effectDuration: string
    • effectsQueuedByCombatant: string
    • hasRemainingDuration: string
    • holdingItemWithKeyword: string
    • isMarkedByOwner: string
    • noneWithin: string
    • overflowAmount: string
    • ownerInSwing: string
    • ownerResolvingType: string
    • priorTriggerHitCount: string
    • resistedAmount: string
    • resolvedAgainstDisposition: string
    • restoreAmount: string
    • restType: string
    • rollCheck: string
    • script: string
    • scryCardOfValue: string
    • scryDeckOwnerDisposition: string
    • scryResultCount: string
    • sideboardDrawsRemaining: string
    • targetDisposition: string
    • targetVital: string
    • valueMatches: string
    • wearingItemWithKeyword: string