Body, Mind & Soul — API Reference
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    Variable OUTCOME_PROMPT_OVERRIDESConst

    OUTCOME_PROMPT_OVERRIDES: {
        accelerateQueuedAction: string;
        addItemToInventory: string;
        addStack: string;
        advanceEffect: string;
        advanceSelf: string;
        applyDamage: string;
        applyEffects: string;
        applyRestore: string;
        attachRegion: string;
        changeAttribute: string;
        changeResource: string;
        changeVital: string;
        chatMessage: string;
        createRegion: string;
        disableNextDrawnCard: string;
        drawFromDeck: string;
        executeTarget: string;
        floatingText: string;
        insertCardFromSideboard: string;
        modifyAdvantage: string;
        modifyCheckAdvantage: string;
        modifyCheckDc: string;
        pierceResistance: string;
        playAnimation: string;
        pushDrawOverride: string;
        pushTempStack: string;
        queueAction: string;
        reduceDamage: string;
        removeEffectByName: string;
        removeStack: string;
        restoreExpressions: string;
        restoreSlots: string;
        rollDamage: string;
        saveVariable: string;
        script: string;
        scryFromTargets: string;
        summonNpc: string;
        suspendEffectByName: string;
        toggleEffect: string;
        toggleEffectByName: string;
        triggerCutin: string;
        useAction: string;
        weaponStrike: string;
    } = ...

    Hand-maintained one-line descriptions of the config shape for every outcome type. Outcomes never use the generic-fields auto-description path, so every outcome that takes config is listed here. Outcomes that take no config are omitted.

    Type Declaration

    • accelerateQueuedAction: string
    • addItemToInventory: string
    • addStack: string
    • advanceEffect: string
    • advanceSelf: string
    • applyDamage: string
    • applyEffects: string
    • applyRestore: string
    • attachRegion: string
    • changeAttribute: string
    • changeResource: string
    • changeVital: string
    • chatMessage: string
    • createRegion: string
    • disableNextDrawnCard: string
    • drawFromDeck: string
    • executeTarget: string
    • floatingText: string
    • insertCardFromSideboard: string
    • modifyAdvantage: string
    • modifyCheckAdvantage: string
    • modifyCheckDc: string
    • pierceResistance: string
    • playAnimation: string
    • pushDrawOverride: string
    • pushTempStack: string
    • queueAction: string
    • reduceDamage: string
    • removeEffectByName: string
    • removeStack: string
    • restoreExpressions: string
    • restoreSlots: string
    • rollDamage: string
    • saveVariable: string
    • script: string
    • scryFromTargets: string
    • summonNpc: string
    • suspendEffectByName: string
    • toggleEffect: string
    • toggleEffectByName: string
    • triggerCutin: string
    • useAction: string
    • weaponStrike: string