changeAttribute: {
configPartial: string;
execute: (outcome: any, context: any) => Promise<void>;
resultFields: { fields: string[]; subKeyField: string };
}
Type Declaration
-
configPartial: string
-
execute: (outcome: any, context: any) => Promise<void>
-
resultFields: { fields: string[]; subKeyField: string }
Change an attribute value or bonus on the owning actor. Config: { attribute, field, operation, amount }