Body, Mind & Soul — API Reference
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    Namespace OUTCOME_REGISTRY

    Outcome executor registry. Each entry: async (outcomeData, context) => void

    context = { actor, feature, featureItem, trigger, hookName, hookArgs } For effects: also includes { effect, effectDoc, parentItem }

    accelerateQueuedAction
    addItemToInventory
    addStack
    advanceEffect
    advanceSelf
    applyDamage
    applyEffects
    applyRestore
    attachRegion
    changeAttribute
    changeResource
    changeVital
    chatMessage
    createRegion
    disableEffect
    disableNextDrawnCard
    drawFromDeck
    executeTarget
    floatingText
    insertCardFromSideboard
    markActor
    modifyAdvantage
    modifyCheckAdvantage
    modifyCheckDc
    pierceResistance
    pushDrawOverride
    pushTempStack
    queueAction
    reduceDamage
    removeEffect
    removeEffectByName
    removeStack
    restoreExpressions
    restoreSlots
    rollDamage
    saveVariable
    script
    scryFromTargets
    summonNpc
    suspendEffectByName
    toggleEffect
    toggleEffectByName
    triggerCutin
    unmarkActor
    useAction
    useModifications
    weaponStrike
    playAnimation