Body, Mind & Soul — API Reference
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    executeTarget: {
        configPartial: string;
        execute: (outcome: any, context: any) => Promise<void>;
        resultFields: { fields: string[] };
    }

    Execute outcome — when the target is at or below a configured % HP, prompt the GM to confirm. On confirm, sets the target's health.value directly: lethal → -health.max (-100% of max HP) non-lethal → -health.surgeValue (per-vital override on system.vitalSurgeValues.health, else max/4)

    Bypasses applyDamage and resistances; the actor system's derived isDead / isDowned states are computed from the resulting HP.

    Type Declaration

    • configPartial: string
    • execute: (outcome: any, context: any) => Promise<void>
    • resultFields: { fields: string[] }