Body, Mind & Soul — API Reference
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    pushTempStack: {
        configPartial: string;
        execute: (outcome: any, context: any) => Promise<void>;
    }

    Push a TempStack onto the target actor (or owner if no target).

    Config: sourceDeckId Cards document id whose cards are being set aside cardIds string[] — ordered (top of stack = index 0). Typically chained off a scry outcome via outcomeResults; for now may also be supplied inline by a script outcome. label Display label returnOnExpire "source" | "discard" | "remove" expiresOn { type, value } — see TempStackModel metadata Open object for ability-specific flags (e.g. { inkmarkTargetsOnUse: true })

    Stamps originEffectUuid from context.effectDoc so the AE-deletion sweep can tear the stack down. Writes outcomeResults.pushTempStack[recipientId] = { id, label } and parks context.lastTempStackId / .lastTempStackActor for chained pushDrawOverride lookups.

    Type Declaration

    • configPartial: string
    • execute: (outcome: any, context: any) => Promise<void>