rollDamage: {
configPartial: string;
execute: (outcome: any, context: any) => Promise<void>;
resultFields: { fields: string[]; subKeyField: string };
}
Type Declaration
-
configPartial: string
-
execute: (outcome: any, context: any) => Promise<void>
-
resultFields: { fields: string[]; subKeyField: string }
Post a chat message showing how much damage an actor would take (without applying it). Config: { type, amount, layer }