Execute one or more weapon strikes driven by a formula of {{mh}}/{{oh}} tokens.
Each token in the formula queues one strike; the formula evaluates to 0.
Config: { formula } — defaults to "{{mh}}"
Result fields (per slot):
original: Damage amount before resistance application
actual: Damage amount after resistance application
rollTotal: Total value of the unarmed-strike roll (null for equipped weapons, which use fixed damageMod)
cardValue: Sum of drawn card face values in unarmed-strike formula (null for equipped weapons or if no cards drawn)
cardName: Name of the drawn card when exactly one card drawn in unarmed-strike (null otherwise, equipped weapons, or multi-card draws)
Note: Results are stored under context.outcomeResults.weaponStrike[slot] regardless of invocation path
(whether via embedded {{mh}}/{{oh}} tokens in applyDamage or the standalone weaponStrike outcome).
For equipped weapons, rollTotal/cardValue/cardName are always null since the weapon uses a fixed damageMod
with no formula resolution. Only unarmed-strike branches (actor.system.unarmedStrikeFormula) populate these fields.
Execute one or more weapon strikes driven by a formula of {{mh}}/{{oh}} tokens. Each token in the formula queues one strike; the formula evaluates to 0. Config: { formula } — defaults to "{{mh}}"
Result fields (per slot):
Note: Results are stored under
context.outcomeResults.weaponStrike[slot]regardless of invocation path (whether via embedded {{mh}}/{{oh}} tokens in applyDamage or the standalone weaponStrike outcome). For equipped weapons, rollTotal/cardValue/cardName are always null since the weapon uses a fixed damageMod with no formula resolution. Only unarmed-strike branches (actor.system.unarmedStrikeFormula) populate these fields.